![]() ![]() They can use either die but most likely they will use the two to either move up to the safe green spot or move up one and left one to bump the yellow car back to the start. You can always pass through occupied spaces but you don’t get to bump a car back unless you land on them by exact count (and they aren’t on a safe spot). In this case, you get to bump that car back to its start space. Finally, you could land on a space already occupied by another player’s car (however, if that car is on their safe color you can’t land there). The second possibility is that you could land on a gray space or another color that isn’t your own (in which case you can be bumped back to start if another player lands on that space). You could land on a space of your same color, in which case that car is safe from being bumped back to start (no other player’s car can land on the space and send you back). There are three different things that can happen when you have finished moving a car. ![]() Also, they are not allowed to move back and forwards between two spaces or retrace their steps in any way (each space must be a new space that your car hasn’t been on during this turn). Players may move their cars forwards and sideways but never backwards or diagonally. Other cars cannot land on this space (until the yellow car moves) and the yellow car can’t be bumped back to start. This yellow car has moved onto a space of its own color so it is safe. After a player has rolled the dice and moved their cars, play moves to the player to the left. If you are lucky enough, you can get multiple free turns in a row and there are no limits to how many you can get. Finally, when you roll doubles you get to move with both dice and then get to take another turn. In situations where you can only move one car, you can choose which die number you want to use. Also, whenever you can move two cars, you must do so even if it puts one of your cars in danger (there are some situations where you won’t be able to move two and in that case, you can move just one). ![]() ![]() You can’t combine the two dice together and move one car that amount, the two dice always have to be used separately by different cars. They must move two different cars (one must move the exact amount of the first dice and another must move the amount on the second dice). They then get the chance to move their cars according to the following rules. A Normal Turn in Bumper Cars:Įach turn starts with the current player rolling both dice. Then, all players roll the dice to determine which player will start (highest number goes first). Setup:Īll players choose one of the four different car colors and place each of their numbered cars in the correct start spaces (the green #2 car would go in the green 2 space, etc.). The goal of the game is to be the first player to get all four of your bumper cars from their start spaces to their marked parking spaces at the top of the board. While not exactly the same, Bumper Cars also shares a lot in common with Parcheesi (which Eric reviewed this summer). All of the games seem to be pretty much the same but Bumper Cars has an actual theme to it (bumper cars which actually makes quite a bit of sense based on the game’s mechanics). How to Play | Review | Final Verdict | Comments How to Play What Is Bumper Cars?/Object of the Game:īumper Cars is a 1987 roll-and-move family board game from Parker Brothers which is a remake and re-theme of the 1978 games Fribble! (English) and Sniggle! (French/Dutch). ![]()
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